1. Set the challenge to yourself that you will start doing X after you do Y; for example, you’ll continue working after you have achieved Level 6 ranking in Grand Theft Auto Multiplayer (I’m nearly there).
2. Set an arbitrary deadline for yourself that will hang over your head like some kind of swinging torture device in an old Roger Corman movie starring Vincent Price, so all you’ll be able to think about is this date and how every second is ticking, ticking, ticking, closer and closer …
3. Reformat your hard drive and reinstall …
Yes, another “GallowWalker” post (oh, hey, I’ve only written six. Seems like a lot more). I do owe the end of the “Making of GallowWalker” story, and I’ve been debating that for a long time, as it would ruffle a lot of feathers, some that don’t deserve to be ruffled and some that should have been ruffled a long time ago. But from all the bad…
As you may recall (if you don’t, never fear) I attempted to write a feature film screenplay in one week (for no other reason than to show how foolhardy I am I guess), and, was reasonably successful, although, the exercise may or may not have contributed to a nearly complete physical and metal collapse I had that lasted several weeks (poor diet and nearly round the clock work every…
Writing is hard. Especially for me, not only because my brain doesn’t always work as planned, but also because the writing process (when done properly) means very long periods of nothing happening, then having two great ideas in the course of two minutes.
This is what happened to me yesterday. I have been working, for the last couple of weeks on character, notes and script structure (ideas for the…
Development Hell is the worst place to be. It seems, sometimes, you can only inch backward, rather than forward, and every day truly tests your love for what you are doing as the money needed to survive becomes more and more scarce. For myself, especially, having hitched my wagon, so long ago, to the never-ending zombie western project that eventually became “GallowWalker”, which the new producers seem to have…
Sometimes, during the development of a film, excellent creative opportunities arise which turn the project into something exciting and unexpected … and sometimes, circumstances intrude that take those opportunities away. So, what you’re left with are some loose ends that won’t amount to much more than an interesting sidebar during a DVD commentary.
Some of these little excursions are more interesting than others. A case in point is the character of…
Some exclusive concept art from “eF” accompanies a sort of mini article about the film over at Fangoria’s website. Sean Decker talks to writer/producer Joanne Reay about the project, as well as the current status of “GallowWalker” (just a reminder, the trailer for that film-in-limbo can be found here). Check it out if you have a few minutes, and explore their site if you have a few…
Over the last few weeks, what I’ve heard from several sources about the current status of “GallowWalker” hasn’t been all that great, for the film itself, creatively, and for those of us in the crew who remain to be paid. Current events, namely, three years in the clink for Dr. Snipes, sounds even worse, for reasons I really can’t get into, for the film, it’s handful of fans and…
It was the first fully warm day in the UK today, that I was grateful for. To celebrate, we had a meeting with some “miniature people”, in hopes that they would take on the task of building the city of Red Roxeter for “eF”.
Nestled in the middle of nowhere — and I mean nowhere, basically just farmland all around — were the couple of ramshackle warehouses that…
It has been a busy last couple of months … the script is now down to under 120 pages (from around 325!) with most of the background material now slotted for an accompanying graphic novel, and I can say, it is a cracking good read overall.
Unfortunately, with revisions, comes some abandoned designs and concepts (including The Occipita, which would have been…